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OZ Virtual
・ Oz Yilmaz
・ Oz Zion, Mateh Binyamin
・ Oz, Isère
・ Oz, Kentucky
・ Oz-story Magazine
・ OZ7IGY
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・ Oza (shogi)
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OZ Virtual : ウィキペディア英語版
OZ Virtual
OZ Virtual was a 3D world viewer created by OZ Interactive that enabled real-time collaboration communications in shared spaces on the Internet with a strong focus on creative content production.〔(OZ Virtual Journey to the Dark Star )〕
The viewer supported the Virtual Reality Modeling Language (VRML 2.0) a standard for creating and experiencing virtual reality worlds on the Internet. It came with an avatar editor that allowed the user to select from a set of pre-defined avatars with body movements and modify their appearance. Users could communicate using voice chat using low bandwidth codecs supplied by Voxware.〔(VRMLSite News March 1997 )〕〔(BusinessWire: Avatar Speech Technology Putting the Soul in the PC Machine; OZ Interactive Signs License Agreement with Voxware To Bring Real Speech Entertainment to 3D Avatars in Cyberspace. )〕
One of the features of this VRML browser was that anyone browsing a given URL could see and interact with any other users visiting the same URL at the same time,〔(Critique of OZ Virtual )〕〔(Putting a human face on cyberspace (panel): designing avatars and the virtual worlds they live in )〕 thus making it an instantaneous shared virtual space.
Timeline:
# The first version of the software was released in beta on July 24, 1996, with support for VRML 1.0, avatars, and social interaction.〔(BusinessWire: OZ announces beta release of OZ Virtual, multi-user VRML software; participants work and play socially as their own persona inside virtually any 3D world on the Internet. )〕
# A subsequent release on December 11, 1996 added support for VRML 2.0 including support for VRML 2 scripting using Java.〔(BusinessWire: OZ Interactive Announces Support for VRML 2.0. )〕
# OZ Virtual 2.0, released March 12, 1997, enabled editing of avatars, and embedding of various components of OZ Virtual onto web pages using ActiveX technology〔(BusinessWire: OZ Interactive Announces OZ Virtual 2.0, Newest Version of Leading 3D Multi-User Entertainment Browser for the Internet; OZ Virtual 2.0 Allows Users To Create Avatars With Body Movements, Voice Chat, Lip Sync And Facial Expressions For Best Web Entertainment Yet. )〕〔(BusinessWire: OZ Interactive Announces Multi-User Communications Server For Building Entertainment Communities On The Web. )〕
# The OZ Virtual technology was spun off from OZ Interactive into a separate company named SmartVR on November 24, 1999.〔(PR Newswire: OZ.COM(TM) Spins off Visual Technology Group into New Company, SmartVR(TM) )〕
Partnerships:
* OZ Virtual was used to broadcast, in 3D using motion capture, a live concert co-hosted by Intel and OZ Interactive.〔(Business Wire: Oz Interactive and Intel Bring Real-World Party to 3D Internet; Party to take place simultaneously in New York's hottest nightclub and in a multi-user VRML model of it on the Internet )〕
* OZ Virtual 2.0 was used to create a 3D product showcase for Ericsson.
* OZ Virtual 2.0 was also used to create a 3D world composed of Cartoon Network characters for Time Warner.〔(Forbes: The land of OZ )〕〔(BusinessWire: OZ Interactive to bring popular cartoon characters to life on the Web with new cartoon engine. )〕
* Atlantic Records used OZ Virtual to create a 3D site for its artists.〔(Billboard: Atlantic to Bow 3D Web Site )〕〔(BusinessWire: Oz Interactive Launches OZONE 3D Multi-User Entertainment Community on the Web; Atlantic Records Set to Build Virtual Concert Arena in OZONE )〕
* The Van Gogh Museum offered 3D renderings of some of Van Gogh's pictures which were created in OZ Virtual and made available on the (museum's website ).〔(The Van Gogh Museum goes virtual at www.vangoghmuseum.nl )〕
==References==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「OZ Virtual」の詳細全文を読む



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